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It’s a lens that’s small enough to fit on the front of a camera. Since the launch of the Canon RF 5.2mm F2.8L DUAL FISHEYE lens, he’s discovered that there’s real excitement around this product for the problems it can potentially solve behind the scenes.
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Barry Griffin, the Segment Manager for Broadcast & Professional Video Solutions at Canon UK, has been meeting customers and attending trade shows for the film and production industry. But in making movies, there are plenty of immediate and practical challenges that VR can solve – ones that the audience will never see. When you think of VR here, you might envisage a world where you don’t just sit and be passively entertained, but you step inside the action. Take, for example, the film and TV industry. But right now, VR headsets are clunky, the metaverse is a bit, well… confusing and the truth is that Virtual Reality today is less about being the bridge between real life and online, and more about doing the things that we do anyway – only faster and cheaper. Immersive realities, gaming, the metaverse… it’s the vision of Virtual Reality that’s captured imaginations and shaped how we think the future is going to look.
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